Tag Archives: Game Design

A small video and some screenshots of the first forest scene dressed in Unity. In addition to the images presented in the mood board, I drew upon influences such as Gnomes and Goblins VR  and the Forbidden Forest from Harry Potter. Plus, a bunch of other stuff including Excalibur (1981) and Merlin (2008 to 2012).

Yes, there are some post processing effects in there and I may need to dial back on the Chromatic aberration, bloom and field of view effects in VR as these will increase the latency significantly and may also make the user throw-up, but I suppose that is the basis of some kind of emotional connection to the content. 😀

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A quick draft dressing in Maya for one of two scenes required for the VR experience. This is just a rough version of the forest and castle…

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